SimCity Social Cheats on Facebook

SimCity Social Cheats

SimCity Social is available in open beta on Facebook now. The game is not yet ranked on our traffic tracking service AppData, but Facebook reports the game currently has 2,000 monthly users. Check back shortly to follow the game’s progress by MAU, DAU and user retention figures. Get the latest Simcity social cheats here. You will level fast  using  our SimCity Social Cheats.

SimCity Social Hacks

SimCity Social Cheats Features:

  • Simoleons Generator
  • Material Generator
  • Diamont Generator
  • Unlimited Energy
  • Multi language Support

SimCity Social Cheats Download

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SimCity Social Cheats Video Tutorial

SimCity Social Cheats Game Information

SimCity Social is EA’s long-awaited follow-up to the Sims Social, and the first Facebook-based take on one of the longest-running franchises in gaming. The original SimCityand its numerous other incarnations over the years have played a key role in shaping what the citybuilding genre is today  — both on and off Facebook — so it’s honestly surprising that EA hasn’t taken advantage of social players’ hunger to lord it over a virtual community sooner.
Despite all this, the lessons  EA has learned from The Sims Social allow SimCity Social to set itself apart from this rather conventional, predictable and somewhat frustrating base. When visiting a friend’s city, for example, rather than simply clicking on things and receiving rewards for no discernible reason, players have the option to perform either “good” or “evil” actions on their friend’s buildings to earn a special currency known as Fame. When the player who has been “helped” or “abused” next logs in, they will see an icon representing their friend’s visit and can follow it around the city to see exactly what actions have been taken. These actions, while not having a permanent impact on the structures themselves, affect the two players’ relationship value and help determine what Fame reward buildings they will be able to construct – each requires an expenditure of Fame points and the collection of a number of special items which can only be acquired through either good or evil actions. Over time, this allows the player to build their city into a bastion of goodness or a fortress of evil, with buildings changing their appearance appropriately to reflect the player’s personality. Players also gain the ability to send relationship-related gifts to one another – for example, rival cities may send a flock of seagulls to do a rather messy flyover, while towns on more friendly terms may send something more peaceful such as a hot air balloon display

There are a few other nice touches, too – for example, over time, Sims drawn from the player’s Facebook friends list (not necessarily those who are playing the game) move into the city and take up residence in the houses that the player has constructed. Occasionally, these Sims will make positive or negative comments on what the player has been doing recently, adding a little flavor and personality to the city – not to mention providing a convenient means of viral promotion, since the player is provided with the opportunity to thank their virtual friends for their comments by sending them a gift. In the long term, there is a light exploratory element as the player expands their city – various “Wonders” around the game map become accessible over time, providing the player with significant bonuses when they manage to capture them. And the “one-time offer” special buildings that appear for vastly-reduced hard currency prices upon leveling up are a great means of monetization.

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